#pragma once

#include "CallScriptInterface.h"
#include "PythonCallScript.h"
#include <string>

class CreateScriptObject {
public:
	
	CallScriptInterFace* CreateScriptPointer(CALLSCRIPTTYPE _callScripttype, std::string _scriptPath, std::string _scriptFileName, std::string _scriptInterface) {
		
		if (_callScripttype == CALLSCRIPTTYPE::IA_TAG_CALL_SCRIPT_PYTHON){
			return new PythonCallScript(_scriptPath,_scriptFileName,_scriptInterface);
		}
		else {
			return NULL;
		}
	}


};